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There’s only 24 hours left to back the Random Dungeon Generator as a Dungeon Map!
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yes that is a cherry copy of the Cthulhu & Melnibonéan mythos edition of Deities & Demigods. that I scored on Craigslist. with all this other stuff. for $20.
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Fuck Yeah Dungeons and Dragons: Just a Thought
Malcolm Sheppard blogged about his recent AD&D 1e campaign, The Hundred Millionth Day, that was based on this premise. Lots of interesting thoughts on setting and drilling down into using the AD&D system-as-written.
A lot of the literary sources that inspired D&D, as well as a lot of modern fantasy writing and other media inspired by D&D (including Jack Vance’s Dying Earth, Adventure Time, Thundarr the Barbarian and the Thundarr parody Korgoth of Barbaria just to name a few), have all been set in our world after some apocalyptic event.
This got me thinking: why wouldn’t it work for a D&D campaign?
All the different demihuman and humanoid races simply become mutants caused by radioactivity/magic/whatever. Magic is either just that, or it’s ancient superscience that’s only seen as magic by the populace (in the style of Jack Vance).
Just set it a long enough time after the end and have modern day world be the stuff of legends and it should take your players a while before they caught on.
Posted on February 7, 2012 via Fuck Yeah Dungeons and Dragons with 7 notes
Source: fuckyeahdnd
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Mark:do you think that anti-D&D snobbery among gamers is along the same lines as my anti-genre tv snobbery?Mark:or is it more like the guys who are like "pfft. Star Trek? that shit is for losers. you need to check out FARSCAPE."Mark:I can live with either one.Sean:The latter. Because everyone I know who is anti-D&D is anti-D&D for the same reason that those people are anti-Trek.Sean:"No, let me explain you why GURPS is a superior system because they use armor as damage reduction and have different stats for piercing/crushing/slashing damage"
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“This is all well and good, but how do you make sure to have both edible items and treasure always ready to provide a distraction?”
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this is pretty adorbs:
D&D doodles! We are still learning, okay
I love the little square grid you drew into the last image.
Posted on January 22, 2012 via Sam Draws with 11 notes
Source: samdraws
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finally, some decent scans of these!:
Via Marvel Comics of the 1980s: TSR’s D&D Adventure Ads. I loved these.
(via fuckyeahdnd)
Posted on January 21, 2012 via TehAwesomeness!!! with 22 notes
Source: tehawesomeness
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If [D&D] really is about human heroism (or heroism regardless of race), then why not let that core component of a PC be versatile enough to include that? With origin, you could be an Elf if you really wanted, but you could also be Out For Revenge, or Raised By Wolves. Race as an all-defining, inescapable category is a horrible concept, no matter how we dress it up- but as an option on a broader list, it functions more genuinely as a kind of special case, alongside other pcs defined by other parts of their back-ground.
- user catastrophe, rpg.net
I love this so much I am stealing it for all future instances of D&D play.
Posted on January 15, 2012 with 1 note
Source: forum.rpg.net
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check out these hand-drawn-on-notebook-paper RuneQuest record sheets, and a character sheet obviously made with an early Macintosh! the author says they’re from all the way back in 1981! (there’s more at his site, but these are the best ones.)
Posted on January 8, 2012 with 2 notes
Source: incarna.net
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Ars Magica has dozens of influences because I played a lot of different RPGs as a teenager. For example, the concept of a covenant for the characters’ home base was inspired by the headquarters rules in Champions. The main influence for Ars Magica was RuneQuest, especially its official game world, Greg Stafford’s inimitable Glorantha. RuneQuest grounded its characters in the game world, making both the characters and the world richer. Ars Magica does much of the same. The different Houses that the wizards belong to were pretty much directly ripped off of RuneQuest’s Cults of Prax, and those wizard houses later became the vampire clans and similar organizations of many other games.
I’ve been chewing on this statement for a while, following the throughline of RQ -> ArM -> V:tM -> Exalted, especially the parallels between fans/scholars of RQ’s Glorantha and Exalted’s setting. I’ve got a lot to say on the subject, but for now, just understand that when Tweet says “ripped off” in this context, it’s not a negative statement. He’s commenting on his own design. If you’re going to copy, copy from the best, and RQ2 is still a high water mark of reinforcing setting with mechanics.
Jonathan Tweet Interview | RPG Review
It’s been a while since I posted anything on this tumblr, and I apologize for that. My recent book store scores and auction wins haven’t brough much player-generated content along with them, so I’ll probably end up using this blog for some of my thoughts and commentary on rpg and hobby game history. I also made some lucky scores several months back, so I have a few surprises in store for future photo posts.
Source: rpgreview.net


